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FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
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Go to the source code of this file.
Data Structures | |
| class | FrameworkZ::Foundation |
| Foundation for FrameworkZ. More... | |
| class | FrameworkZ::Foundation::Events |
| class | FrameworkZ::Foundation::Modules |
| Modules for FrameworkZ. Extends the framework with additional functionality. More... | |
| class | FrameworkZ::UI |
| Contains all of the User Interfaces for FrameworkZ. More... | |
Functions | |
| void | args () |
| void local | bodyParts () |
| void local | bP () |
| void | broadcast () |
| void local | callback () |
| void | callbackID () |
| void local | callbacks () |
| void local | channel () |
| void local | characters () |
| void local | charactersRestored () |
| void | clientSentAt () |
| void local | color () |
| void elseif | command () |
| void local | confirmation () |
| void | createdAt () |
| void | current () |
| void local | data () |
| void local | Events () |
| void FrameworkZ | Foundation () |
| void | framework () |
| void | FrameworkZ () |
| void | gamemode () |
| void | generic () |
| void local | getPlayer () |
| void local | gown () |
| void local | handler () |
| void local | handlerFunction () |
| void | HOOK_CATEGORY_FRAMEWORK () |
| Categories for framework hooks. HOOK_CATEGORY_FRAMEWORK = "framework". | |
| void | HOOK_CATEGORY_GAMEMODE () |
| Categories for gamemode hooks. HOOK_CATEGORY_GAMEMODE = "gamemode". | |
| void | HOOK_CATEGORY_GENERIC () |
| Categories for generic hooks. HOOK_CATEGORY_GENERIC = "generic". | |
| void | HOOK_CATEGORY_MODULE () |
| Categories for module hooks. HOOK_CATEGORY_MODULE = "module". | |
| void | HOOK_CATEGORY_PLUGIN () |
| Categories for plugin hooks. HOOK_CATEGORY_PLUGIN = "plugin". | |
| void FrameworkZ Foundation | HookHandlers () |
| void if | hooks () |
| void for | i () |
| void local | isClient () |
| void | isoPlayer () |
| void local | isServer () |
| void | key () |
| void meta | lastFiredAt () |
| void local | meta () |
| void local | ModData () |
| void | module () |
| void FrameworkZ Foundation | NetworksName () |
| The name of the networking module for commands in OnClientCommand and OnServerCommand. Not to be confused with a FrameworkZ module. | |
| void local | newValue () |
| void if objectOrHandlers and type | objectOrHandlers () |
| void local | onlineUsers () |
| void local | payload () |
| void FrameworkZ Foundation | PendingConfirmations () |
| Pending confirmations for network requests. This is used to track requests that are waiting for a response. | |
| void | playerID () |
| void | plugin () |
| void FrameworkZ Foundation | RegisteredHooks () |
| void local | requestID () |
| void | results () |
| void local | returnValues () |
| void local | saveableData () |
| void | sentAt () |
| void local | serverSaveTick () |
| void | serverSentAt () |
| void local | slippers () |
| void | subCreatedAt () |
| void | subID () |
| void | subLastFiredAt () |
| void FrameworkZ Foundation | Subscribers () |
| Subscribers for the network system. This is used to track subscribers for channels. | |
| void local | subscribers () |
| void FrameworkZ Foundation | SubscribersMeta () |
| Meta data for the subscribers. This is used to track when a channel was created and when it was last fired. | |
| void | subscriptionID () |
| void local | unpack () |
| void | value () |
| void args | ( | ) |
| local bodyParts | ( | ) |
| local bP | ( | ) |
| void broadcast | ( | ) |
| local callback | ( | ) |
| void callbackID | ( | ) |
| void local callbacks | ( | ) |
| void channel | ( | ) |
| if self characters | ( | ) |
| void charactersRestored | ( | ) |
| void clientSentAt | ( | ) |
| local color | ( | ) |
| void elseif command | ( | ) |
Referenced by FrameworkZ::Foundation::ClearBatchSyncQueue().
| void local confirmation | ( | ) |
| void createdAt | ( | ) |
| current[path[#path]] | ( | ) |
| void local data | ( | ) |
Referenced by LoadingNotifications().
| local Events | ( | ) |
| FrameworkZ Foundation | ( | ) |
| void framework | ( | ) |
| void FrameworkZ | ( | ) |
| void gamemode | ( | ) |
| void generic | ( | ) |
| local getPlayer | ( | ) |
| local gown | ( | ) |
| HOOK_CATEGORY_FRAMEWORK | ( | ) |
Categories for framework hooks. HOOK_CATEGORY_FRAMEWORK = "framework".
| HOOK_CATEGORY_GAMEMODE | ( | ) |
Categories for gamemode hooks. HOOK_CATEGORY_GAMEMODE = "gamemode".
| HOOK_CATEGORY_GENERIC | ( | ) |
Categories for generic hooks. HOOK_CATEGORY_GENERIC = "generic".
| HOOK_CATEGORY_MODULE | ( | ) |
Categories for module hooks. HOOK_CATEGORY_MODULE = "module".
| HOOK_CATEGORY_PLUGIN | ( | ) |
Categories for plugin hooks. HOOK_CATEGORY_PLUGIN = "plugin".
| FrameworkZ Foundation HookHandlers | ( | ) |
| if hooks[i] | ( | ) |
| void for i | ( | ) |
| local isClient | ( | ) |
| void isoPlayer | ( | ) |
Referenced by FrameworkZ::Foundation::ClearBatchSyncQueue(), and LoadingNotifications().
| local isServer | ( | ) |
| void local key | ( | ) |
| void lastFiredAt | ( | ) |
| void local meta | ( | ) |
| local ModData | ( | ) |
| void module | ( | ) |
Referenced by FrameworkZ::Foundation::ClearBatchSyncQueue().
| FrameworkZ Foundation NetworksName | ( | ) |
The name of the networking module for commands in OnClientCommand and OnServerCommand. Not to be confused with a FrameworkZ module.
| local newValue | ( | ) |
| void local onlineUsers | ( | ) |
| void local payload | ( | ) |
Pending confirmations for network requests. This is used to track requests that are waiting for a response.
| playerID | ( | ) |
| void plugin | ( | ) |
| FrameworkZ Foundation RegisteredHooks | ( | ) |
| void local requestID | ( | ) |
| results | ( | ) |
| void local returnValues | ( | ) |
| local saveableData | ( | ) |
| void sentAt | ( | ) |
| local serverSaveTick | ( | ) |
| void serverSentAt | ( | ) |
| local slippers | ( | ) |
| void subCreatedAt | ( | ) |
| void subID | ( | ) |
| void subLastFiredAt | ( | ) |
| FrameworkZ Foundation Subscribers | ( | ) |
Subscribers for the network system. This is used to track subscribers for channels.
| local subscribers | ( | ) |
| FrameworkZ Foundation SubscribersMeta | ( | ) |
Meta data for the subscribers. This is used to track when a channel was created and when it was last fired.
| void subscriptionID | ( | ) |
| local unpack | ( | ) |
| void value | ( | ) |