FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
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__Foundation.lua File Reference

Go to the source code of this file.

Data Structures

class  FrameworkZ::Foundation
 Foundation for FrameworkZ. More...
 
class  FrameworkZ::Foundation::Events
 
class  FrameworkZ::Foundation::Modules
 Modules for FrameworkZ. Extends the framework with additional functionality. More...
 
class  FrameworkZ::UI
 Contains all of the User Interfaces for FrameworkZ. More...
 

Functions

void args ()
 
void local bodyParts ()
 
void local bP ()
 
void broadcast ()
 
void local callback ()
 
void callbackID ()
 
void local callbacks ()
 
void local channel ()
 
void local characters ()
 
void local charactersRestored ()
 
void clientSentAt ()
 
void local color ()
 
void elseif command ()
 
void local confirmation ()
 
void createdAt ()
 
void current ()
 
void local data ()
 
void local Events ()
 
void FrameworkZ Foundation ()
 
void framework ()
 
void FrameworkZ ()
 
void gamemode ()
 
void generic ()
 
void local getPlayer ()
 
void local gown ()
 
void local handler ()
 
void local handlerFunction ()
 
void HOOK_CATEGORY_FRAMEWORK ()
 Categories for framework hooks. HOOK_CATEGORY_FRAMEWORK = "framework".
 
void HOOK_CATEGORY_GAMEMODE ()
 Categories for gamemode hooks. HOOK_CATEGORY_GAMEMODE = "gamemode".
 
void HOOK_CATEGORY_GENERIC ()
 Categories for generic hooks. HOOK_CATEGORY_GENERIC = "generic".
 
void HOOK_CATEGORY_MODULE ()
 Categories for module hooks. HOOK_CATEGORY_MODULE = "module".
 
void HOOK_CATEGORY_PLUGIN ()
 Categories for plugin hooks. HOOK_CATEGORY_PLUGIN = "plugin".
 
void FrameworkZ Foundation HookHandlers ()
 
void if hooks ()
 
void for i ()
 
void local isClient ()
 
void isoPlayer ()
 
void local isServer ()
 
void key ()
 
void meta lastFiredAt ()
 
void local meta ()
 
void local ModData ()
 
void module ()
 
void FrameworkZ Foundation NetworksName ()
 The name of the networking module for commands in OnClientCommand and OnServerCommand. Not to be confused with a FrameworkZ module.
 
void local newValue ()
 
void if objectOrHandlers and type objectOrHandlers ()
 
void local onlineUsers ()
 
void local payload ()
 
void FrameworkZ Foundation PendingConfirmations ()
 Pending confirmations for network requests. This is used to track requests that are waiting for a response.
 
void playerID ()
 
void plugin ()
 
void FrameworkZ Foundation RegisteredHooks ()
 
void local requestID ()
 
void results ()
 
void local returnValues ()
 
void local saveableData ()
 
void sentAt ()
 
void local serverSaveTick ()
 
void serverSentAt ()
 
void local slippers ()
 
void subCreatedAt ()
 
void subID ()
 
void subLastFiredAt ()
 
void FrameworkZ Foundation Subscribers ()
 Subscribers for the network system. This is used to track subscribers for channels.
 
void local subscribers ()
 
void FrameworkZ Foundation SubscribersMeta ()
 Meta data for the subscribers. This is used to track when a channel was created and when it was last fired.
 
void subscriptionID ()
 
void local unpack ()
 
void value ()
 

Function Documentation

◆ args()

void args ( )

◆ bodyParts()

local bodyParts ( )

◆ bP()

local bP ( )

◆ broadcast()

void broadcast ( )

◆ callback()

local callback ( )

◆ callbackID()

void callbackID ( )

◆ callbacks()

void local callbacks ( )

◆ channel()

void channel ( )

◆ characters()

if self characters ( )

◆ charactersRestored()

void charactersRestored ( )

◆ clientSentAt()

void clientSentAt ( )

◆ color()

local color ( )

◆ command()

void elseif command ( )

◆ confirmation()

void local confirmation ( )

◆ createdAt()

void createdAt ( )

◆ current()

current[path[#path]] ( )

◆ data()

void local data ( )

Referenced by LoadingNotifications().

◆ Events()

local Events ( )

◆ Foundation()

FrameworkZ Foundation ( )

◆ framework()

void framework ( )

◆ FrameworkZ()

void FrameworkZ ( )

◆ gamemode()

void gamemode ( )

◆ generic()

void generic ( )

◆ getPlayer()

local getPlayer ( )

◆ gown()

local gown ( )

◆ handler()

void if handler and type handler ( )

◆ handlerFunction()

void if handlerFunction and type handlerFunction ( )

◆ HOOK_CATEGORY_FRAMEWORK()

HOOK_CATEGORY_FRAMEWORK ( )

Categories for framework hooks. HOOK_CATEGORY_FRAMEWORK = "framework".

◆ HOOK_CATEGORY_GAMEMODE()

HOOK_CATEGORY_GAMEMODE ( )

Categories for gamemode hooks. HOOK_CATEGORY_GAMEMODE = "gamemode".

◆ HOOK_CATEGORY_GENERIC()

HOOK_CATEGORY_GENERIC ( )

Categories for generic hooks. HOOK_CATEGORY_GENERIC = "generic".

◆ HOOK_CATEGORY_MODULE()

HOOK_CATEGORY_MODULE ( )

Categories for module hooks. HOOK_CATEGORY_MODULE = "module".

◆ HOOK_CATEGORY_PLUGIN()

HOOK_CATEGORY_PLUGIN ( )

Categories for plugin hooks. HOOK_CATEGORY_PLUGIN = "plugin".

◆ HookHandlers()

FrameworkZ Foundation HookHandlers ( )

◆ hooks()

if hooks[i] ( )

◆ i()

void for i ( )

◆ isClient()

local isClient ( )

◆ isoPlayer()

◆ isServer()

local isServer ( )

◆ key()

void local key ( )

◆ lastFiredAt()

void lastFiredAt ( )

◆ meta()

void local meta ( )

◆ ModData()

local ModData ( )

◆ module()

◆ NetworksName()

FrameworkZ Foundation NetworksName ( )

The name of the networking module for commands in OnClientCommand and OnServerCommand. Not to be confused with a FrameworkZ module.

◆ newValue()

local newValue ( )

◆ objectOrHandlers()

void if objectOrHandlers and type objectOrHandlers ( )

◆ onlineUsers()

void local onlineUsers ( )

◆ payload()

void local payload ( )

◆ PendingConfirmations()

void self PendingConfirmations ( )

Pending confirmations for network requests. This is used to track requests that are waiting for a response.

◆ playerID()

playerID ( )

◆ plugin()

void plugin ( )

◆ RegisteredHooks()

FrameworkZ Foundation RegisteredHooks ( )

◆ requestID()

void local requestID ( )

◆ results()

results ( )

◆ returnValues()

void local returnValues ( )

◆ saveableData()

local saveableData ( )

◆ sentAt()

void sentAt ( )

◆ serverSaveTick()

local serverSaveTick ( )

◆ serverSentAt()

void serverSentAt ( )

◆ slippers()

local slippers ( )

◆ subCreatedAt()

void subCreatedAt ( )

◆ subID()

void subID ( )

◆ subLastFiredAt()

void subLastFiredAt ( )

◆ Subscribers()

FrameworkZ Foundation Subscribers ( )

Subscribers for the network system. This is used to track subscribers for channels.

◆ subscribers()

local subscribers ( )

◆ SubscribersMeta()

FrameworkZ Foundation SubscribersMeta ( )

Meta data for the subscribers. This is used to track when a channel was created and when it was last fired.

◆ subscriptionID()

void subscriptionID ( )

◆ unpack()

local unpack ( )

◆ value()

void value ( )