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FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
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Go to the source code of this file.
Data Structures | |
class | FrameworkZ::Foundation |
Foundation for FrameworkZ. More... | |
class | FrameworkZ::Foundation::Events |
class | FrameworkZ::Foundation::Modules |
Modules for FrameworkZ. Extends the framework with additional functionality. More... | |
class | FrameworkZ::UI |
Contains all of the User Interfaces for FrameworkZ. More... | |
Functions | |
void | args () |
void local | bodyParts () |
void local | bP () |
void | broadcast () |
void local | callback () |
void | callbackID () |
void local | callbacks () |
void local | channel () |
void local | characters () |
void local | charactersRestored () |
void | clientSentAt () |
void local | color () |
void elseif | command () |
void local | confirmation () |
void | createdAt () |
void | current () |
void local | data () |
void local | Events () |
void FrameworkZ | Foundation () |
void | framework () |
void | FrameworkZ () |
void | gamemode () |
void | generic () |
void local | getPlayer () |
void local | gown () |
void local | handler () |
void local | handlerFunction () |
void | HOOK_CATEGORY_FRAMEWORK () |
Categories for framework hooks. HOOK_CATEGORY_FRAMEWORK = "framework". | |
void | HOOK_CATEGORY_GAMEMODE () |
Categories for gamemode hooks. HOOK_CATEGORY_GAMEMODE = "gamemode". | |
void | HOOK_CATEGORY_GENERIC () |
Categories for generic hooks. HOOK_CATEGORY_GENERIC = "generic". | |
void | HOOK_CATEGORY_MODULE () |
Categories for module hooks. HOOK_CATEGORY_MODULE = "module". | |
void | HOOK_CATEGORY_PLUGIN () |
Categories for plugin hooks. HOOK_CATEGORY_PLUGIN = "plugin". | |
void FrameworkZ Foundation | HookHandlers () |
void if | hooks () |
void for | i () |
void local | isClient () |
void | isoPlayer () |
void local | isServer () |
void | key () |
void meta | lastFiredAt () |
void local | meta () |
void local | ModData () |
void | module () |
void FrameworkZ Foundation | NetworksName () |
The name of the networking module for commands in OnClientCommand and OnServerCommand. Not to be confused with a FrameworkZ module. | |
void local | newValue () |
void if objectOrHandlers and type | objectOrHandlers () |
void local | onlineUsers () |
void local | payload () |
void FrameworkZ Foundation | PendingConfirmations () |
Pending confirmations for network requests. This is used to track requests that are waiting for a response. | |
void | playerID () |
void | plugin () |
void FrameworkZ Foundation | RegisteredHooks () |
void local | requestID () |
void | results () |
void local | returnValues () |
void local | saveableData () |
void | sentAt () |
void local | serverSaveTick () |
void | serverSentAt () |
void local | slippers () |
void | subCreatedAt () |
void | subID () |
void | subLastFiredAt () |
void FrameworkZ Foundation | Subscribers () |
Subscribers for the network system. This is used to track subscribers for channels. | |
void local | subscribers () |
void FrameworkZ Foundation | SubscribersMeta () |
Meta data for the subscribers. This is used to track when a channel was created and when it was last fired. | |
void | subscriptionID () |
void local | unpack () |
void | value () |
void args | ( | ) |
local bodyParts | ( | ) |
local bP | ( | ) |
void broadcast | ( | ) |
local callback | ( | ) |
void callbackID | ( | ) |
void local callbacks | ( | ) |
void channel | ( | ) |
if self characters | ( | ) |
void charactersRestored | ( | ) |
void clientSentAt | ( | ) |
local color | ( | ) |
void elseif command | ( | ) |
Referenced by FrameworkZ::Foundation::ClearBatchSyncQueue().
void local confirmation | ( | ) |
void createdAt | ( | ) |
current[path[#path]] | ( | ) |
void local data | ( | ) |
Referenced by LoadingNotifications().
local Events | ( | ) |
FrameworkZ Foundation | ( | ) |
void framework | ( | ) |
void FrameworkZ | ( | ) |
void gamemode | ( | ) |
void generic | ( | ) |
local getPlayer | ( | ) |
local gown | ( | ) |
HOOK_CATEGORY_FRAMEWORK | ( | ) |
Categories for framework hooks. HOOK_CATEGORY_FRAMEWORK = "framework".
HOOK_CATEGORY_GAMEMODE | ( | ) |
Categories for gamemode hooks. HOOK_CATEGORY_GAMEMODE = "gamemode".
HOOK_CATEGORY_GENERIC | ( | ) |
Categories for generic hooks. HOOK_CATEGORY_GENERIC = "generic".
HOOK_CATEGORY_MODULE | ( | ) |
Categories for module hooks. HOOK_CATEGORY_MODULE = "module".
HOOK_CATEGORY_PLUGIN | ( | ) |
Categories for plugin hooks. HOOK_CATEGORY_PLUGIN = "plugin".
FrameworkZ Foundation HookHandlers | ( | ) |
if hooks[i] | ( | ) |
void for i | ( | ) |
local isClient | ( | ) |
void isoPlayer | ( | ) |
Referenced by FrameworkZ::Foundation::ClearBatchSyncQueue(), and LoadingNotifications().
local isServer | ( | ) |
void local key | ( | ) |
void lastFiredAt | ( | ) |
void local meta | ( | ) |
local ModData | ( | ) |
void module | ( | ) |
Referenced by FrameworkZ::Foundation::ClearBatchSyncQueue().
FrameworkZ Foundation NetworksName | ( | ) |
The name of the networking module for commands in OnClientCommand and OnServerCommand. Not to be confused with a FrameworkZ module.
local newValue | ( | ) |
void local onlineUsers | ( | ) |
void local payload | ( | ) |
Pending confirmations for network requests. This is used to track requests that are waiting for a response.
playerID | ( | ) |
void plugin | ( | ) |
FrameworkZ Foundation RegisteredHooks | ( | ) |
void local requestID | ( | ) |
results | ( | ) |
void local returnValues | ( | ) |
local saveableData | ( | ) |
void sentAt | ( | ) |
local serverSaveTick | ( | ) |
void serverSentAt | ( | ) |
local slippers | ( | ) |
void subCreatedAt | ( | ) |
void subID | ( | ) |
void subLastFiredAt | ( | ) |
FrameworkZ Foundation Subscribers | ( | ) |
Subscribers for the network system. This is used to track subscribers for channels.
local subscribers | ( | ) |
FrameworkZ Foundation SubscribersMeta | ( | ) |
Meta data for the subscribers. This is used to track when a channel was created and when it was last fired.
void subscriptionID | ( | ) |
local unpack | ( | ) |
void value | ( | ) |