FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
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FrameworkZ::Foundation::Events Class Reference

Public Member Functions

void EveryDays ()
 
void OnClientCommand (module, command, isoPlayer, arguments)
 
void OnConnected ()
 
void OnCreatePlayer ()
 
void OnDisconnect ()
 
void OnFillInventoryObjectContextMenu (player, context, items)
 
void OnFillWorldObjectContextMenu (playerNumber, context, worldObjects, test)
 
void OnGameStart ()
 
void OnInitGlobalModData (isNewGame)
 
void OnKeyStartPressed (key)
 
void OnMainMenuEnter ()
 
void OnObjectLeftMouseButtonDown (object, x, y)
 
void OnPlayerDeath (player)
 
void OnPreFillInventoryObjectContextMenu (playerID, context, items)
 
void OnReceiveGlobalModData (key, data)
 
void OnResetLua (reason)
 
void OnServerCommand (module, command, arguments)
 
void OnServerStarted ()
 

Detailed Description

Definition at line 475 of file __Foundation.lua.

Member Function Documentation

◆ EveryDays()

void EveryDays ( )

◆ OnClientCommand()

void OnClientCommand ( module ,
command ,
isoPlayer ,
arguments  )

◆ OnConnected()

void OnConnected ( )

◆ OnCreatePlayer()

void OnCreatePlayer ( )

◆ OnDisconnect()

void OnDisconnect ( )

◆ OnFillInventoryObjectContextMenu()

void OnFillInventoryObjectContextMenu ( player ,
context ,
items  )

◆ OnFillWorldObjectContextMenu()

void OnFillWorldObjectContextMenu ( playerNumber ,
context ,
worldObjects ,
test  )

◆ OnGameStart()

void OnGameStart ( )

◆ OnInitGlobalModData()

void OnInitGlobalModData ( isNewGame )

◆ OnKeyStartPressed()

void OnKeyStartPressed ( key )

◆ OnMainMenuEnter()

void OnMainMenuEnter ( )

◆ OnObjectLeftMouseButtonDown()

void OnObjectLeftMouseButtonDown ( object ,
x ,
y  )

◆ OnPlayerDeath()

void OnPlayerDeath ( player )

◆ OnPreFillInventoryObjectContextMenu()

void OnPreFillInventoryObjectContextMenu ( playerID ,
context ,
items  )

◆ OnReceiveGlobalModData()

void OnReceiveGlobalModData ( key ,
data  )

◆ OnResetLua()

void OnResetLua ( reason )

◆ OnServerCommand()

void OnServerCommand ( module ,
command ,
arguments  )

◆ OnServerStarted()

void OnServerStarted ( )

The documentation for this class was generated from the following file: