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void | EveryDays () |
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void | OnClientCommand (module, command, isoPlayer, arguments) |
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void | OnConnected () |
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void | OnCreatePlayer () |
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void | OnDisconnect () |
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void | OnFillInventoryObjectContextMenu (player, context, items) |
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void | OnFillWorldObjectContextMenu (playerNumber, context, worldObjects, test) |
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void | OnGameStart () |
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void | OnInitGlobalModData (isNewGame) |
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void | OnKeyStartPressed (key) |
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void | OnMainMenuEnter () |
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void | OnObjectLeftMouseButtonDown (object, x, y) |
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void | OnPlayerDeath (player) |
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void | OnPreFillInventoryObjectContextMenu (playerID, context, items) |
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void | OnReceiveGlobalModData (key, data) |
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void | OnResetLua (reason) |
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void | OnServerCommand (module, command, arguments) |
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void | OnServerStarted () |
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Definition at line 475 of file __Foundation.lua.
◆ EveryDays()
◆ OnClientCommand()
◆ OnConnected()
◆ OnCreatePlayer()
◆ OnDisconnect()
◆ OnFillInventoryObjectContextMenu()
◆ OnFillWorldObjectContextMenu()
void OnFillWorldObjectContextMenu |
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playerNumber | , |
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context | , |
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worldObjects | , |
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test | ) |
◆ OnGameStart()
◆ OnInitGlobalModData()
void OnInitGlobalModData |
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isNewGame | | ) |
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◆ OnKeyStartPressed()
◆ OnMainMenuEnter()
◆ OnObjectLeftMouseButtonDown()
◆ OnPlayerDeath()
◆ OnPreFillInventoryObjectContextMenu()
◆ OnReceiveGlobalModData()
◆ OnResetLua()
void OnResetLua |
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reason | | ) |
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◆ OnServerCommand()
◆ OnServerStarted()
The documentation for this class was generated from the following file: