FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
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Inventories.lua File Reference

Go to the source code of this file.

Data Structures

class  FrameworkZ::Inventories
 The Inventories module for FrameworkZ. Defines and interacts with INVENTORY object. More...
 
class  INVENTORY
 Inventory class for FrameworkZ. More...
 

Functions

void category ()
 
void customFields ()
 
void description ()
 
void FrameworkZ ()
 
void id ()
 
void local instanceData ()
 
void item ()
 
void local itemDefinition ()
 
void itemID ()
 
void local itemInstance ()
 
void items ()
 
void name ()
 
void local object ()
 
void owner ()
 
void shouldConsume ()
 
void type ()
 
void if type (item) ~()
 
void uniqueID ()
 
void useAction ()
 
void useTime ()
 
void elseif type value ()
 
void weight ()
 
void local worldItem ()
 

Variables

void local instanceID
 
void local message
 
void local success
 

Function Documentation

◆ category()

category ( )

◆ customFields()

customFields ( )

◆ description()

if not description or description ( )

◆ FrameworkZ()

void FrameworkZ ( )

◆ id()

id ( )

◆ instanceData()

local instanceData ( )

◆ item()

local item ( )

◆ itemDefinition()

local itemDefinition ( )

◆ itemID()

itemID ( )

◆ itemInstance()

local instanceID itemInstance ( )

◆ items()

items ( )

◆ name()

void name ( )

◆ object()

local object ( )

◆ owner()

void owner ( )

◆ shouldConsume()

shouldConsume ( )

◆ type() [1/2]

type ( )

◆ type() [2/2]

if type ( item )

◆ uniqueID()

void uniqueID ( )

◆ useAction()

useAction ( )

◆ useTime()

useTime ( )

◆ value()

void elseif type value ( )

◆ weight()

weight ( )

◆ worldItem()

void if worldItem ( )

Variable Documentation

◆ instanceID

void instanceID

Definition at line 125 of file Inventories.lua.

◆ message

local message

Definition at line 123 of file Inventories.lua.

◆ success

void local success

Definition at line 123 of file Inventories.lua.