FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
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FrameworkZ Class Reference

Data Structures

class  Characters
 Characters module for FrameworkZ. Defines and interacts with CHARACTER object. More...
 
class  Classes
 
class  Config
 
class  DollarFormats
 
class  Entities
 Entities module for FrameworkZ. Defines and interacts with ENTITY object. More...
 
class  Factions
 Factions module for FrameworkZ. Defines and interacts with FACTION object. More...
 
class  Foundation
 Foundation for FrameworkZ. More...
 
class  Interfaces
 
class  Inventories
 The Inventories module for FrameworkZ. Defines and interacts with INVENTORY object. More...
 
class  Items
 Items module for FrameworkZ. Defines and interacts with ITEM object. More...
 
class  Logs
 Logs module for FrameworkZ. Logs player actions, system events, errors, warnings, and informational messages. More...
 
class  Notifications
 Notifications module for FrameworkZ. Queues and sends notifications. More...
 
class  Overrides
 
class  Players
 Players module for FrameworkZ. Defines and interacts with PLAYER object. More...
 
class  Plugins
 Plugins module for FrameworkZ. Extends the framework with modular plugins. More...
 
class  Security
 
class  SubClasses
 
class  Timers
 Timers module for FrameworkZ. Allows for the creation of timers for delaying code executions. More...
 
class  Tooltips
 
class  UI
 Contains all of the User Interfaces for FrameworkZ. More...
 
class  UpgradeSystem
 
class  UserInterfaces
 User Interfaces module. This module is used to create user interfaces for the game. More...
 
class  Utilities
 
class  Utility
 Utility module for FrameworkZ. Contains utility functions and classes. More...
 

Public Member Functions

void GetObject (objectName)
 
void InitializeObject ()
 
void IsInitialized ()
 
void LoadAndLockObject (object)
 
void LoadObject (object)
 
void RegisterObject (object)
 
void UnloadObject (objectName)
 

Detailed Description

Definition at line 2 of file __Boot.lua.

Member Function Documentation

◆ GetObject()

void GetObject ( objectName )

◆ InitializeObject()

void InitializeObject ( )

◆ IsInitialized()

void IsInitialized ( )

◆ LoadAndLockObject()

void LoadAndLockObject ( object )

◆ LoadObject()

void LoadObject ( object )

◆ RegisterObject()

void RegisterObject ( object )

◆ UnloadObject()

void UnloadObject ( objectName )

The documentation for this class was generated from the following file: