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FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
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Data Structures | |
class | Characters |
Characters module for FrameworkZ. Defines and interacts with CHARACTER object. More... | |
class | Classes |
class | Config |
class | DollarFormats |
class | Entities |
Entities module for FrameworkZ. Defines and interacts with ENTITY object. More... | |
class | Factions |
Factions module for FrameworkZ. Defines and interacts with FACTION object. More... | |
class | Foundation |
Foundation for FrameworkZ. More... | |
class | Interfaces |
class | Inventories |
The Inventories module for FrameworkZ. Defines and interacts with INVENTORY object. More... | |
class | Items |
Items module for FrameworkZ. Defines and interacts with ITEM object. More... | |
class | Logs |
Logs module for FrameworkZ. Logs player actions, system events, errors, warnings, and informational messages. More... | |
class | Notifications |
Notifications module for FrameworkZ. Queues and sends notifications. More... | |
class | Overrides |
class | Players |
Players module for FrameworkZ. Defines and interacts with PLAYER object. More... | |
class | Plugins |
Plugins module for FrameworkZ. Extends the framework with modular plugins. More... | |
class | Security |
class | SubClasses |
class | Timers |
Timers module for FrameworkZ. Allows for the creation of timers for delaying code executions. More... | |
class | Tooltips |
class | UI |
Contains all of the User Interfaces for FrameworkZ. More... | |
class | UpgradeSystem |
class | UserInterfaces |
User Interfaces module. This module is used to create user interfaces for the game. More... | |
class | Utilities |
class | Utility |
Utility module for FrameworkZ. Contains utility functions and classes. More... | |
Public Member Functions | |
void | GetObject (objectName) |
void | InitializeObject () |
void | IsInitialized () |
void | LoadAndLockObject (object) |
void | LoadObject (object) |
void | RegisterObject (object) |
void | UnloadObject (objectName) |
Definition at line 2 of file __Boot.lua.
void GetObject | ( | objectName | ) |
void InitializeObject | ( | ) |
void IsInitialized | ( | ) |
void UnloadObject | ( | objectName | ) |