![]() |
FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
|
Data Structures | |
| class | Characters |
| Characters module for FrameworkZ. Defines and interacts with CHARACTER object. More... | |
| class | Classes |
| class | Config |
| class | DollarFormats |
| class | Entities |
| Entities module for FrameworkZ. Defines and interacts with ENTITY object. More... | |
| class | Factions |
| Factions module for FrameworkZ. Defines and interacts with FACTION object. More... | |
| class | Foundation |
| Foundation for FrameworkZ. More... | |
| class | Interfaces |
| class | Inventories |
| The Inventories module for FrameworkZ. Defines and interacts with INVENTORY object. More... | |
| class | Items |
| Items module for FrameworkZ. Defines and interacts with ITEM object. More... | |
| class | Logs |
| Logs module for FrameworkZ. Logs player actions, system events, errors, warnings, and informational messages. More... | |
| class | Notifications |
| Notifications module for FrameworkZ. Queues and sends notifications. More... | |
| class | Overrides |
| class | Players |
| Players module for FrameworkZ. Defines and interacts with PLAYER object. More... | |
| class | Plugins |
| Plugins module for FrameworkZ. Extends the framework with modular plugins. More... | |
| class | Security |
| class | SubClasses |
| class | Timers |
| Timers module for FrameworkZ. Allows for the creation of timers for delaying code executions. More... | |
| class | Tooltips |
| class | UI |
| Contains all of the User Interfaces for FrameworkZ. More... | |
| class | UpgradeSystem |
| class | UserInterfaces |
| User Interfaces module. This module is used to create user interfaces for the game. More... | |
| class | Utilities |
| class | Utility |
| Utility module for FrameworkZ. Contains utility functions and classes. More... | |
Public Member Functions | |
| void | GetObject (objectName) |
| void | InitializeObject () |
| void | IsInitialized () |
| void | LoadAndLockObject (object) |
| void | LoadObject (object) |
| void | RegisterObject (object) |
| void | UnloadObject (objectName) |
Definition at line 2 of file __Boot.lua.
| void GetObject | ( | objectName | ) |
| void InitializeObject | ( | ) |
| void IsInitialized | ( | ) |
| void UnloadObject | ( | objectName | ) |