FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
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Players.lua File Reference

Go to the source code of this file.

Data Structures

class  FrameworkZ::Players
 Players module for FrameworkZ. Defines and interacts with PLAYER object. More...
 
class  PLAYER
 Player class for FrameworkZ. More...
 

Functions

void characterModData Characters ()
 
void characterSaved ()
 
void self CustomData ()
 
void character DIRECTION_ANGLE ()
 
void character EQUIPMENT_SLOT_BACKPACK ()
 
void character EQUIPMENT_SLOT_BELT ()
 
void character EQUIPMENT_SLOT_EARS ()
 
void character EQUIPMENT_SLOT_FACE ()
 
void character EQUIPMENT_SLOT_GLOVES ()
 
void character EQUIPMENT_SLOT_HEAD ()
 
void character EQUIPMENT_SLOT_OVERSHIRT ()
 
void character EQUIPMENT_SLOT_PANTS ()
 
void character EQUIPMENT_SLOT_SHOES ()
 
void character EQUIPMENT_SLOT_SOCKS ()
 
void character EQUIPMENT_SLOT_UNDERSHIRT ()
 
void character EQUIPMENT_SLOT_VEST ()
 
void failureMessage ()
 
void FrameworkZ ()
 
void local getPlayer ()
 
void local getStats ()
 
void modData status hasCold ()
 
void modData status health ()
 
void modData status hyperthermia ()
 
void modData status hypothermia ()
 
void initializedNewData ()
 
void modData status injuries ()
 
void character INVENTORY_LOGICAL ()
 
void local isClient ()
 
void local isFemale ()
 
void local item ()
 
void FrameworkZ Characters List ()
 
void FrameworkZ Foundation LoadingNotifications ()
 
void self maxCharacters ()
 
void characterData META_FIRST_LOAD ()
 
void characterData META_ID ()
 
void characterData META_UID ()
 
void local options ()
 
void character POSITION_X ()
 
void character POSITION_Y ()
 
void character POSITION_Z ()
 
void self previousCharacter ()
 
void characterModData role ()
 
void saved ()
 
void modData status sick ()
 
void character STAT_BOREDOM ()
 
void character STAT_DRUNKENNESS ()
 
void character STAT_ENDURANCE ()
 
void character STAT_FATIGUE ()
 
void character STAT_HUNGER ()
 
void character STAT_PAIN ()
 
void character STAT_PANIC ()
 
void character STAT_STRESS ()
 
void character STAT_THIRST ()
 
void characterModData steamID ()
 
void self username ()
 
void modData status wetness ()
 
void self whitelists ()
 

Variables

struct { 
 
};  
 

Function Documentation

◆ Characters()

void characterModData Characters ( )

◆ characterSaved()

void characterSaved ( )

◆ CustomData()

self CustomData ( )

◆ DIRECTION_ANGLE()

void character DIRECTION_ANGLE ( )

◆ EQUIPMENT_SLOT_BACKPACK()

void character EQUIPMENT_SLOT_BACKPACK ( )

◆ EQUIPMENT_SLOT_BELT()

void character EQUIPMENT_SLOT_BELT ( )

◆ EQUIPMENT_SLOT_EARS()

void character EQUIPMENT_SLOT_EARS ( )

◆ EQUIPMENT_SLOT_FACE()

void character EQUIPMENT_SLOT_FACE ( )

◆ EQUIPMENT_SLOT_GLOVES()

void character EQUIPMENT_SLOT_GLOVES ( )

◆ EQUIPMENT_SLOT_HEAD()

void character EQUIPMENT_SLOT_HEAD ( )

◆ EQUIPMENT_SLOT_OVERSHIRT()

void character EQUIPMENT_SLOT_OVERSHIRT ( )

◆ EQUIPMENT_SLOT_PANTS()

void character EQUIPMENT_SLOT_PANTS ( )

◆ EQUIPMENT_SLOT_SHOES()

void character EQUIPMENT_SLOT_SHOES ( )

◆ EQUIPMENT_SLOT_SOCKS()

void character EQUIPMENT_SLOT_SOCKS ( )

◆ EQUIPMENT_SLOT_UNDERSHIRT()

void character EQUIPMENT_SLOT_UNDERSHIRT ( )

◆ EQUIPMENT_SLOT_VEST()

void character EQUIPMENT_SLOT_VEST ( )

◆ failureMessage()

failureMessage ( )

◆ FrameworkZ()

void FrameworkZ ( )

◆ getPlayer()

void local getPlayer ( )

◆ getStats()

void local getStats ( )

◆ hasCold()

void modData status hasCold ( )

◆ health()

void modData status health ( )

◆ hyperthermia()

void modData status hyperthermia ( )

◆ hypothermia()

void modData status hypothermia ( )

◆ initializedNewData()

void initializedNewData ( )

◆ injuries()

void modData status injuries ( )

◆ INVENTORY_LOGICAL()

void character INVENTORY_LOGICAL ( )

◆ isClient()

void local isClient ( )

◆ isFemale()

local isFemale ( )

◆ item()

void local item ( )

◆ List()

◆ LoadingNotifications()

FrameworkZ Foundation LoadingNotifications ( )

References data(), instanceof(), isoPlayer(), and v().

◆ maxCharacters()

void self maxCharacters ( )

◆ META_FIRST_LOAD()

void if characterData META_FIRST_LOAD ( )

◆ META_ID()

characterData META_ID ( )

◆ META_UID()

characterData META_UID ( )

◆ options()

local options ( )

◆ POSITION_X()

void character POSITION_X ( )

◆ POSITION_Y()

void character POSITION_Y ( )

◆ POSITION_Z()

void character POSITION_Z ( )

◆ previousCharacter()

void self previousCharacter ( )

◆ role()

void self role ( )

◆ saved()

void saved ( )

◆ sick()

void modData status sick ( )

◆ STAT_BOREDOM()

void character STAT_BOREDOM ( )

◆ STAT_DRUNKENNESS()

void character STAT_DRUNKENNESS ( )

◆ STAT_ENDURANCE()

void character STAT_ENDURANCE ( )

◆ STAT_FATIGUE()

void character STAT_FATIGUE ( )

◆ STAT_HUNGER()

void character STAT_HUNGER ( )

◆ STAT_PAIN()

void character STAT_PAIN ( )

◆ STAT_PANIC()

void character STAT_PANIC ( )

◆ STAT_STRESS()

void character STAT_STRESS ( )

◆ STAT_THIRST()

void character STAT_THIRST ( )

◆ steamID()

void self steamID ( )

◆ username()

self username ( )

◆ wetness()

void modData status wetness ( )

◆ whitelists()

void self whitelists ( )

Variable Documentation

◆ [struct]

struct { ... }