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◆ Characters()
| void characterModData Characters |
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◆ characterSaved()
◆ CustomData()
◆ DIRECTION_ANGLE()
| void character DIRECTION_ANGLE |
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◆ EQUIPMENT_SLOT_BACKPACK()
| void character EQUIPMENT_SLOT_BACKPACK |
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◆ EQUIPMENT_SLOT_BELT()
| void character EQUIPMENT_SLOT_BELT |
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◆ EQUIPMENT_SLOT_EARS()
| void character EQUIPMENT_SLOT_EARS |
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◆ EQUIPMENT_SLOT_FACE()
| void character EQUIPMENT_SLOT_FACE |
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◆ EQUIPMENT_SLOT_GLOVES()
| void character EQUIPMENT_SLOT_GLOVES |
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◆ EQUIPMENT_SLOT_HEAD()
| void character EQUIPMENT_SLOT_HEAD |
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◆ EQUIPMENT_SLOT_OVERSHIRT()
| void character EQUIPMENT_SLOT_OVERSHIRT |
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◆ EQUIPMENT_SLOT_PANTS()
| void character EQUIPMENT_SLOT_PANTS |
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◆ EQUIPMENT_SLOT_SHOES()
| void character EQUIPMENT_SLOT_SHOES |
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◆ EQUIPMENT_SLOT_SOCKS()
| void character EQUIPMENT_SLOT_SOCKS |
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◆ EQUIPMENT_SLOT_UNDERSHIRT()
| void character EQUIPMENT_SLOT_UNDERSHIRT |
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◆ EQUIPMENT_SLOT_VEST()
| void character EQUIPMENT_SLOT_VEST |
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◆ failureMessage()
◆ FrameworkZ()
◆ getPlayer()
◆ getStats()
◆ hasCold()
| void modData status hasCold |
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◆ health()
| void modData status health |
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◆ hyperthermia()
| void modData status hyperthermia |
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◆ hypothermia()
| void modData status hypothermia |
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◆ initializedNewData()
| void initializedNewData |
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◆ injuries()
| void modData status injuries |
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◆ INVENTORY_LOGICAL()
| void character INVENTORY_LOGICAL |
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◆ isClient()
◆ isFemale()
◆ item()
◆ List()
◆ LoadingNotifications()
◆ maxCharacters()
◆ META_FIRST_LOAD()
| void if characterData META_FIRST_LOAD |
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◆ META_ID()
| characterData META_ID |
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◆ META_UID()
| characterData META_UID |
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◆ options()
◆ POSITION_X()
| void character POSITION_X |
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◆ POSITION_Y()
| void character POSITION_Y |
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◆ POSITION_Z()
| void character POSITION_Z |
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◆ previousCharacter()
◆ role()
◆ saved()
◆ sick()
| void modData status sick |
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◆ STAT_BOREDOM()
| void character STAT_BOREDOM |
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◆ STAT_DRUNKENNESS()
| void character STAT_DRUNKENNESS |
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◆ STAT_ENDURANCE()
| void character STAT_ENDURANCE |
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◆ STAT_FATIGUE()
| void character STAT_FATIGUE |
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◆ STAT_HUNGER()
| void character STAT_HUNGER |
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◆ STAT_PAIN()
| void character STAT_PAIN |
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◆ STAT_PANIC()
| void character STAT_PANIC |
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◆ STAT_STRESS()
| void character STAT_STRESS |
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◆ STAT_THIRST()
| void character STAT_THIRST |
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◆ steamID()
◆ username()
◆ wetness()
| void modData status wetness |
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◆ whitelists()
◆ [struct]