FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
Loading...
Searching...
No Matches
Characters.lua File Reference

Go to the source code of this file.

Data Structures

class  CHARACTER
 Character class for FrameworkZ. More...
 
class  FrameworkZ::Characters
 Characters module for FrameworkZ. Defines and interacts with CHARACTER object. More...
 

Functions

void self Cache ()
 
void player Characters ()
 
void local currentSaveTick ()
 
void characterData DIRECTION_ANGLE ()
 
void characterData EQUIPMENT_SLOT_BACKPACK ()
 
void characterData EQUIPMENT_SLOT_BELT ()
 
void characterData EQUIPMENT_SLOT_EARS ()
 
void characterData EQUIPMENT_SLOT_FACE ()
 
void characterData EQUIPMENT_SLOT_GLOVES ()
 
void characterData EQUIPMENT_SLOT_HEAD ()
 
void characterData EQUIPMENT_SLOT_OVERSHIRT ()
 
void characterData EQUIPMENT_SLOT_PANTS ()
 
void characterData EQUIPMENT_SLOT_SHOES ()
 
void characterData EQUIPMENT_SLOT_SOCKS ()
 
void characterData EQUIPMENT_SLOT_UNDERSHIRT ()
 
void characterData EQUIPMENT_SLOT_VEST ()
 
void FrameworkZ ()
 
void local getStats ()
 
void modData status hasCold ()
 
void modData status health ()
 
void modData status hyperthermia ()
 
void modData status hypothermia ()
 
void modData status injuries ()
 
void characterData INVENTORY_LOGICAL ()
 
void local isClient ()
 
void self IsoPlayer ()
 
void player loadedCharacter ()
 
void FrameworkZ Characters MetaObject ()
 
void characterData POSITION_X ()
 
void characterData POSITION_Y ()
 
void characterData POSITION_Z ()
 
void modData status sick ()
 
void characterData STAT_BOREDOM ()
 
void characterData STAT_DRUNKENNESS ()
 
void characterData STAT_ENDURANCE ()
 
void characterData STAT_FATIGUE ()
 
void characterData STAT_HUNGER ()
 
void characterData STAT_PAIN ()
 
void characterData STAT_PANIC ()
 
void characterData STAT_STRESS ()
 
void characterData STAT_THIRST ()
 
void UnnamedFunction ()
 
void modData status wetness ()
 

Function Documentation

◆ Cache()

◆ Characters()

void player Characters ( )

◆ currentSaveTick()

void currentSaveTick ( )

◆ DIRECTION_ANGLE()

character DIRECTION_ANGLE ( )

◆ EQUIPMENT_SLOT_BACKPACK()

character EQUIPMENT_SLOT_BACKPACK ( )

◆ EQUIPMENT_SLOT_BELT()

character EQUIPMENT_SLOT_BELT ( )

◆ EQUIPMENT_SLOT_EARS()

character EQUIPMENT_SLOT_EARS ( )

◆ EQUIPMENT_SLOT_FACE()

character EQUIPMENT_SLOT_FACE ( )

◆ EQUIPMENT_SLOT_GLOVES()

character EQUIPMENT_SLOT_GLOVES ( )

◆ EQUIPMENT_SLOT_HEAD()

character EQUIPMENT_SLOT_HEAD ( )

◆ EQUIPMENT_SLOT_OVERSHIRT()

character EQUIPMENT_SLOT_OVERSHIRT ( )

◆ EQUIPMENT_SLOT_PANTS()

character EQUIPMENT_SLOT_PANTS ( )

◆ EQUIPMENT_SLOT_SHOES()

character EQUIPMENT_SLOT_SHOES ( )

◆ EQUIPMENT_SLOT_SOCKS()

character EQUIPMENT_SLOT_SOCKS ( )

◆ EQUIPMENT_SLOT_UNDERSHIRT()

character EQUIPMENT_SLOT_UNDERSHIRT ( )

◆ EQUIPMENT_SLOT_VEST()

character EQUIPMENT_SLOT_VEST ( )

◆ FrameworkZ()

void FrameworkZ ( )

◆ getStats()

local getStats ( )

◆ hasCold()

modData status hasCold ( )

◆ health()

modData status health ( )

◆ hyperthermia()

modData status hyperthermia ( )

◆ hypothermia()

modData status hypothermia ( )

◆ injuries()

modData status injuries ( )

◆ INVENTORY_LOGICAL()

character INVENTORY_LOGICAL ( )

◆ isClient()

void local isClient ( )

◆ IsoPlayer()

self IsoPlayer ( )

◆ loadedCharacter()

player loadedCharacter ( )

◆ MetaObject()

FrameworkZ Characters MetaObject ( )

◆ POSITION_X()

character POSITION_X ( )

◆ POSITION_Y()

character POSITION_Y ( )

◆ POSITION_Z()

character POSITION_Z ( )

◆ sick()

modData status sick ( )

◆ STAT_BOREDOM()

character STAT_BOREDOM ( )

◆ STAT_DRUNKENNESS()

character STAT_DRUNKENNESS ( )

◆ STAT_ENDURANCE()

character STAT_ENDURANCE ( )

◆ STAT_FATIGUE()

character STAT_FATIGUE ( )

◆ STAT_HUNGER()

character STAT_HUNGER ( )

◆ STAT_PAIN()

character STAT_PAIN ( )

◆ STAT_PANIC()

character STAT_PANIC ( )

◆ STAT_STRESS()

character STAT_STRESS ( )

◆ STAT_THIRST()

character STAT_THIRST ( )

◆ UnnamedFunction()

UnnamedFunction ( )

◆ wetness()

modData status wetness ( )