Go to the source code of this file.
◆ Cache()
◆ Characters()
◆ currentSaveTick()
◆ DIRECTION_ANGLE()
| character DIRECTION_ANGLE |
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◆ EQUIPMENT_SLOT_BACKPACK()
| character EQUIPMENT_SLOT_BACKPACK |
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◆ EQUIPMENT_SLOT_BELT()
| character EQUIPMENT_SLOT_BELT |
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◆ EQUIPMENT_SLOT_EARS()
| character EQUIPMENT_SLOT_EARS |
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◆ EQUIPMENT_SLOT_FACE()
| character EQUIPMENT_SLOT_FACE |
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◆ EQUIPMENT_SLOT_GLOVES()
| character EQUIPMENT_SLOT_GLOVES |
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◆ EQUIPMENT_SLOT_HEAD()
| character EQUIPMENT_SLOT_HEAD |
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◆ EQUIPMENT_SLOT_OVERSHIRT()
| character EQUIPMENT_SLOT_OVERSHIRT |
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◆ EQUIPMENT_SLOT_PANTS()
| character EQUIPMENT_SLOT_PANTS |
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◆ EQUIPMENT_SLOT_SHOES()
| character EQUIPMENT_SLOT_SHOES |
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◆ EQUIPMENT_SLOT_SOCKS()
| character EQUIPMENT_SLOT_SOCKS |
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◆ EQUIPMENT_SLOT_UNDERSHIRT()
| character EQUIPMENT_SLOT_UNDERSHIRT |
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◆ EQUIPMENT_SLOT_VEST()
| character EQUIPMENT_SLOT_VEST |
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◆ FrameworkZ()
◆ getStats()
◆ hasCold()
| modData status hasCold |
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◆ health()
| modData status health |
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◆ hyperthermia()
| modData status hyperthermia |
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◆ hypothermia()
| modData status hypothermia |
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◆ injuries()
| modData status injuries |
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◆ INVENTORY_LOGICAL()
| character INVENTORY_LOGICAL |
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◆ isClient()
◆ IsoPlayer()
◆ loadedCharacter()
◆ MetaObject()
◆ POSITION_X()
◆ POSITION_Y()
◆ POSITION_Z()
◆ sick()
◆ STAT_BOREDOM()
| character STAT_BOREDOM |
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◆ STAT_DRUNKENNESS()
| character STAT_DRUNKENNESS |
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◆ STAT_ENDURANCE()
| character STAT_ENDURANCE |
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◆ STAT_FATIGUE()
| character STAT_FATIGUE |
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◆ STAT_HUNGER()
| character STAT_HUNGER |
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◆ STAT_PAIN()
◆ STAT_PANIC()
◆ STAT_STRESS()
| character STAT_STRESS |
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◆ STAT_THIRST()
| character STAT_THIRST |
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◆ UnnamedFunction()
◆ wetness()
| modData status wetness |
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