FrameworkZ 10.8.3
Provides a framework for Project Zomboid with various systems.
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Items.lua File Reference

Go to the source code of this file.

Data Structures

class  FrameworkZ::Items
 Items module for FrameworkZ. Defines and interacts with ITEM object. More...
 
class  ITEM
 

Functions

void self Bases ()
 
void local bothHandsAreSelected ()
 
void local canContext ()
 
void local canDrop ()
 
void local canEquip ()
 
void local canEquipBothHands ()
 
void local canEquipPrimary ()
 
void local canEquipSecondary ()
 
void local canUse ()
 
void context ()
 
void local dropOption ()
 
void local dropText ()
 
void local dynamicEquipSubMenu ()
 
void local equipOption ()
 
void local equipText ()
 
void if equipType ()
 
void local examineOption ()
 
void local examineText ()
 
void FrameworkZ ()
 
void local instance ()
 
void if v instanceID ()
 
void self InstanceMap ()
 
void local instanceMap ()
 
void self Instances ()
 
void ISEquipWeaponAction ()
 
void ISTimedActionQueue ()
 
void ISUnequipAction ()
 
void ISWearClothing ()
 
void local itemData ()
 
void local itemEquipSubMenus ()
 
void self List ()
 
void local multipleTypesSelected ()
 
void local primaryHandIsSelected ()
 
void local primaryInstance ()
 
void local primaryItem ()
 
void local primaryItemData ()
 
void local secondaryHandIsSelected ()
 
void local secondaryInstance ()
 
void local secondaryItem ()
 
void local secondaryItemData ()
 
void local subMenu ()
 
void local uidLength ()
 
void local unequipOption ()
 
void local unequipText ()
 
void local uniqueID ()
 
void UnnamedFunction ()
 
void local useOption ()
 
void local useText ()
 
void if v ()
 
void if worldItem ()
 

Variables

void local option
 

Function Documentation

◆ Bases()

self Bases[data.uniqueID] ( )

◆ bothHandsAreSelected()

void bothHandsAreSelected ( )

◆ canContext()

void canContext ( )

◆ canDrop()

void canDrop ( )

◆ canEquip()

void canEquip ( )

◆ canEquipBothHands()

local canEquipBothHands ( )

◆ canEquipPrimary()

local canEquipPrimary ( )

◆ canEquipSecondary()

local canEquipSecondary ( )

◆ canUse()

void canUse ( )

◆ context()

void context ( )

◆ dropOption()

void local dropOption ( )

◆ dropText()

void local dropText ( )

◆ dynamicEquipSubMenu()

local dynamicEquipSubMenu ( )

◆ equipOption()

local equipOption ( )

◆ equipText()

local equipText ( )

◆ equipType()

void elseif equipType ( )

◆ examineOption()

local examineOption ( )

◆ examineText()

local examineText ( )

◆ FrameworkZ()

void FrameworkZ ( )

◆ instance()

local instance ( )

◆ instanceID()

void if v instanceID ( )

Definition at line 125 of file Inventories.lua.

◆ InstanceMap()

self InstanceMap ( )

◆ instanceMap()

local instanceMap ( )

◆ Instances()

self Instances[instanceID] ( )

◆ ISEquipWeaponAction()

ISEquipWeaponAction ( )

◆ ISTimedActionQueue()

ISTimedActionQueue ( )

◆ ISUnequipAction()

ISUnequipAction ( )

◆ ISWearClothing()

ISWearClothing ( )

◆ itemData()

local itemData ( )

◆ itemEquipSubMenus()

void itemEquipSubMenus ( )

◆ List()

void self List ( )

◆ multipleTypesSelected()

local multipleTypesSelected ( )

◆ primaryHandIsSelected()

void primaryHandIsSelected ( )

◆ primaryInstance()

local primaryInstance ( )

◆ primaryItem()

void local primaryItem ( )

◆ primaryItemData()

local primaryItemData ( )

◆ secondaryHandIsSelected()

void secondaryHandIsSelected ( )

◆ secondaryInstance()

local secondaryInstance ( )

◆ secondaryItem()

void local secondaryItem ( )

◆ secondaryItemData()

local secondaryItemData ( )

◆ subMenu()

local option subMenu ( )

◆ uidLength()

void uidLength ( )

◆ unequipOption()

local unequipOption ( )

◆ unequipText()

local unequipText ( )

◆ uniqueID()

void local uniqueID ( )

◆ UnnamedFunction()

void UnnamedFunction ( )

◆ useOption()

local useOption ( )

◆ useText()

local useText ( )

◆ v()

void if v ( )

◆ worldItem()

void if worldItem ( )

Variable Documentation

◆ option

void local option

Definition at line 263 of file Items.lua.