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◆ Bases()
◆ bothHandsAreSelected()
void bothHandsAreSelected |
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◆ canContext()
◆ canDrop()
◆ canEquip()
◆ canEquipBothHands()
local canEquipBothHands |
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◆ canEquipPrimary()
local canEquipPrimary |
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◆ canEquipSecondary()
local canEquipSecondary |
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◆ canUse()
◆ context()
◆ dropOption()
void local dropOption |
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◆ dropText()
◆ dynamicEquipSubMenu()
local dynamicEquipSubMenu |
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◆ equipOption()
◆ equipText()
◆ equipType()
void elseif equipType |
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◆ examineOption()
◆ examineText()
◆ FrameworkZ()
◆ instance()
◆ instanceID()
◆ InstanceMap()
◆ instanceMap()
◆ Instances()
◆ ISEquipWeaponAction()
◆ ISTimedActionQueue()
◆ ISUnequipAction()
◆ ISWearClothing()
◆ itemData()
◆ itemEquipSubMenus()
void itemEquipSubMenus |
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◆ List()
◆ multipleTypesSelected()
local multipleTypesSelected |
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◆ primaryHandIsSelected()
void primaryHandIsSelected |
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◆ primaryInstance()
local primaryInstance |
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◆ primaryItem()
void local primaryItem |
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◆ primaryItemData()
local primaryItemData |
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◆ secondaryHandIsSelected()
void secondaryHandIsSelected |
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◆ secondaryInstance()
local secondaryInstance |
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◆ secondaryItem()
void local secondaryItem |
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◆ secondaryItemData()
local secondaryItemData |
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◆ subMenu()
◆ uidLength()
◆ unequipOption()
◆ unequipText()
◆ uniqueID()
◆ UnnamedFunction()
◆ useOption()
◆ useText()
◆ v()
◆ worldItem()
◆ option