Here is a list of all struct and union fields with links to the structures/unions they belong to:
- i -
- INFO : FrameworkZ::Logs
- Info : FrameworkZ::Notifications
- initialise() : FrameworkZ::UI::CharacterPreview, FrameworkZ::UI::CharacterView, FrameworkZ::UI::CreateCharacterAppearance, FrameworkZ::UI::CreateCharacterFaction, FrameworkZ::UI::CreateCharacterInfo, FrameworkZ::UI::Introduction, FrameworkZ::UI::LoadCharacterMenu, FrameworkZ::UI::MainMenu, FrameworkZ::UI::Notification, FrameworkZ::UI::TabMenu, FrameworkZ::UI::TabPanel, FrameworkZ::UI::TabSession
- Initialize() : CHARACTER, CLASS, ENTITY, FACTION, FrameworkZ::Characters, FrameworkZ::Classes, FrameworkZ::Entities, FrameworkZ::Factions, FrameworkZ::Foundation, FrameworkZ::Interfaces, FrameworkZ::Inventories, FrameworkZ::Items, FrameworkZ::Players, FrameworkZ::SubClasses, FrameworkZ::UserInterfaces, INVENTORY, ITEM, PLAYER, SUBCLASS, UI
- InitializeClient() : FrameworkZ::Foundation
- InitializeDefaultFactionWhitelists() : PLAYER
- InitializeDefaultItems() : CHARACTER
- InitializeObject() : FrameworkZ
- InitializePlayer() : FrameworkZ::Foundation
- InstanceMap : FrameworkZ::Items
- Instances : FrameworkZ::Items
- Inventories : FrameworkZ::Inventories
- IsCitizen() : CHARACTER
- IsCombine() : CHARACTER
- IsEntity() : FrameworkZ::Entities
- IsExterior() : FrameworkZ::Utilities
- IsInitialized() : FrameworkZ
- IsPlayerFacingTarget() : FrameworkZ::Tooltips
- IsSemiExterior() : FrameworkZ::Utilities
- IsTrulyInterior() : FrameworkZ::Utilities
- isValid() : ISLockUnlockWindow
- IsWhitelisted() : PLAYER
- ITEM : FrameworkZ::Items
- Items : FrameworkZ::Items